Nick Whitmire - character animator, layout artist and twin brother (Blur Studio) Fran Welch - a wonderful mother and artist whom i admire to the fullest extent possible. Tony Speich - modeler and texture artist(Lockheed Martin) Jeff Parrott - environment artist (High Impact Games) Andrew Grisdale - character animator and layout artist(Blur Studio) Brandon Dicks - 3D artist/generalist(Mass Media) Brad Gayo - compositor Brandon Young - FX guy and ink slinger (Blur Studio) Sze Jones - Goddess of sexy digital vixens (Blur Studio) Andrew Melnychuk-Oseen - FX guy (Blur Studio) Mark Theriault - FX guy (Frantic Films) Andrew Hwang - character modeler and texture artist Brent Homman - character animator(Disney) Ali Volkmar - concept and texture artist Jon Robins - rigger and motion capture specialist(House Of Moves) Scott Denton - modeler(Shilo Design). Chuck Wojtkiewicz - a bad-ass concept artist whom i work with and an unruly Quake opponent(Blur Studio). Peter Starostin - character animator (Blizzard) Michael Loeck - character animator (Blur Studio) Rini Sugianto - character animator (Blur Studio) Steven Caron - rigging genius (Blur Studio) Brandon Riza - FX Supervisor and photographic genius (Blur Studio) Michael Stieber - rigger and animation TD (Blur Studio)
Companies
Massive Black - incredible team of both 3D and 2D artists specializing mainly in concept art Blur Studio - studio where i work Tigar Hare Studios - studio i contracted for, working on game cinematics.