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Friends and co workers

Nick Whitmire - character animator, layout artist and twin brother (Blur Studio)
Fran Welch - a wonderful mother and artist whom i admire to the fullest extent possible.
Tony Speich - modeler and texture artist(Lockheed Martin)
Jeff Parrott - environment artist (High Impact Games)
Andrew Grisdale - character animator and layout artist(Blur Studio)
Brandon Dicks - 3D artist/generalist(Mass Media)
Brad Gayo - compositor
Brandon Young - FX guy and ink slinger (Blur Studio)
Sze Jones - Goddess of sexy digital vixens (Blur Studio)
Andrew Melnychuk-Oseen - FX guy (Blur Studio)
Mark Theriault - FX guy (Frantic Films)
Andrew Hwang - character modeler and texture artist
Brent Homman - character animator(Disney)
Ali Volkmar - concept and texture artist
Jon Robins - rigger and motion capture specialist(House Of Moves)
Scott Denton - modeler(Shilo Design).
Chuck Wojtkiewicz - a bad-ass concept artist whom i work with and an unruly Quake opponent(Blur Studio).
Peter Starostin - character animator (Blizzard)
Michael Loeck - character animator (Blur Studio)
Rini Sugianto - character animator (Blur Studio)
Steven Caron - rigging genius (Blur Studio)
Brandon Riza - FX Supervisor and photographic genius (Blur Studio)
Michael Stieber - rigger and animation TD (Blur Studio)

Companies

Massive Black - incredible team of both 3D and 2D artists specializing mainly in concept art
Blur Studio - studio where i work
Tigar Hare Studios - studio i contracted for, working on game cinematics.
All images & artwork on this site are personal projects (unless specified) and may not be used/duplicated
without expressed consent. 2007© Brian Whitmire All rights reserved. Site built by: Brandon Dicks